Clyde’s Game is a romantic tragedy about coping with loss. The story follows the relationship between Clyde, a talented yet hopelessly eccentric game designer, and Lara, an ambitious game producer who sports a cane to support a knee injury. Forced together by contractual obligation, they must find common ground between them to save their innovative save their innovative new gaming project. We open on Clyde alone in his dark office as he seeks approval from an unknown source over a text message before Lara arrives to inform him that he is late for a very important meeting with the project investors. They hurry to the conference where it is made clear that the future of their new game, Valid Rage, and the potentially revolutionary technology designed for it, the S.A.M. controller (Simulated Analog Motion, think Guitar Hero meets Halo), may be in jeopardy unless they can generate hype for it at an the upcoming VirtuaCon Game Trade Convention. At the event, the initial presentation of the game is disastrous until Clyde shows off the S.A.M. and its central gimmick; force-feedback-support (simulated recoil). The crowd’s reaction is instantly flipped, and the S.A.M. becomes to talk of the show. The investors throw a party in celebration where Clyde and Lara, having finally discovered common ground with one another, forget their reservations and become romantically involved. They return to Clyde’s office where they continue to be intimate until Clyde receives a cold response to his earlier text, which we now learn was from a contact named “Sam”, and his resolve shatters. As a result he becomes aggressive with Lara, accidentally harming her afflicted leg, destroying their newfound connection. Left alone again in his dark office, Clyde finally comes to terms with his fixation on the mysterious Sam, and willingly abandons the S.A.M. to start a new project, which he titles 'Clyde's Game'.
Runtime:
17:30
Information for the Audience:
Clyde's Game is a personal, slightly quirky story intended for people who love video games and love movies and are interested in seeing how both artistic mediums can come together to create a unique experience. This project was the first animation I ever started (it took quite a long time to finish), and quickly grew to be a labor of love for everyone involved. I humbly hope that this movie will engage, entertain, and relate to its audience (at least for the duration of its runtime), and maybe even help people to consider the growing similarities between the various artistic mediums that it conveys.
Will Howard is a young Film maker and storyteller living in NYC. He seeks to tell stories that push the boundaries of what we think of as a story.
Distribution budget:
2000
Directed by:
Will Howard
Writing credits:
Will Howard
Cast:
Mike Harris
Hannah Rose
Christian Velasco-Mills
Ed Maher
Produced by:
Will Howard
Jeremy Lerner (Associate Producer)
Music by:
Waver Fallace
Cinematography by:
Jesse LoCasio
Aaron Roman
Christian Velasco Mills
Film Editing by:
Will Howard
Casting by:
N/A
Production Design by:
N/A
Art Direction by:
Ben Levitz
Set Decoration by:
N/A
Costume Design by:
N/A
Makeup Department:
N/A
Production Management:
Derek Dube
Other crew:
Andrew Coppinger - Lead Animator
Sebastian Reetz - Assistant Director
Andrea Elmes - Production Assistant
Hyuga Takagi - Sound Designer
Camilla Sierup - PA
Clyde’s Game is a romantic tragedy about coping with loss. The story follows the relationship between Clyde, a talented yet hopelessly eccentric game designer, and Lara, an ambitious game producer who sports a cane to support a knee injury. Forced together by contractual obligation, they must find common ground between them to save their innovative save their innovative new gaming project.
We open on Clyde alone in his dark office as he seeks approval from an unknown source over a text message before Lara arrives to inform him that he is late for a very important meeting with the project investors. They hurry to the conference where it is made clear that the future of their new game, Valid Rage, and the potentially revolutionary technology designed for it, the S.A.M. controller (Simulated Analog Motion, think Guitar Hero meets Halo), may be in jeopardy unless they can generate hype for it at an the upcoming VirtuaCon Game Trade Convention. At the event, the initial presentation of the game is disastrous until Clyde shows off the S.A.M. and its central gimmick; force-feedback-support (simulated recoil). The crowd’s reaction is instantly flipped, and the S.A.M. becomes to talk of the show. The investors throw a party in celebration where Clyde and Lara, having finally discovered common ground with one another, forget their reservations and become romantically involved. They return to Clyde’s office where they continue to be intimate until Clyde receives a cold response to his earlier text, which we now learn was from a contact named “Sam”, and his resolve shatters. As a result he becomes aggressive with Lara, accidentally harming her afflicted leg, destroying their newfound connection.
Left alone again in his dark office, Clyde finally comes to terms with his fixation on the mysterious Sam, and willingly abandons the S.A.M. to start a new project, which he titles 'Clyde's Game'.
Categories:
New York City International Film Festival
Will Howard is a young Film maker and storyteller living in NYC. He seeks to tell stories that push the boundaries of what we think of as a story.
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